Campaign |
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AOI DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - TFGE |
Era |
AoH D - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
Ice Wyrms that dwell high in the mountains eventually grow wings and become capable of flight. Called Mistral Wyrms, they are far stronger and more capable than Ice Wyrms. One would do well to avoid these creatures.
Advances from: | Ice Wyrm |
---|---|
Advances to: | Boreal Wyrm |
Cost: | 43 |
HP: | 59 |
Movement: | 6 |
XP: | 100 |
Level: | 2 |
Alignment: | chaotic |
ID | Mistral Wyrm-l |
Abilities: |
tail impact | 9 - 3 melee | ||
cold breath cold | 5 - 4 ranged |
Resistances: | |
---|---|
blade | 20% |
pierce | 0% |
impact | 0% |
fire | -50% |
cold | 50% |
arcane | 0% |
Terrain | Movement Cost | Defense |
---|---|---|
Aldeias: | 1 | 40% |
Cancelar | 1 | 40% |
Continental | 1 | 40% |
Costeiro | 1 | 40% |
Costeiro | - | 0% |
Deep Water | 1 | 40% |
Flat | 1 | 40% |
Forest | 1 | 40% |
Frozen | 1 | 40% |
Hills | 1 | 40% |
Impassable | 100 | 0% |
Mountains | 1 | 40% |
Mushroom Grove | 1 | 40% |
Shallow Water | 1 | 40% |
Swamp | 1 | 40% |
Unwalkable | 1 | 40% |